Optical Illusions Tests, Experiments & Demonstrations
Optical Illusions Background Information
An optical illusion. Square A is exactly the same shade of grey as square B. See Same color illusion
An optical illusion (also called a visual illusion) is characterized by visually perceived images that are deceptive or misleading. The information gathered by the eye is processed by the brain to give a percept
that does not tally with a physical measurement of the stimulus source.
There are two main types of illusion - physiological illusions that are
the effects on the eyes and brain of excessive stimulation of a
specific type - brightness, tilt, color, movement, and cognitive illusions where the eye and brain make unconscious inferences.
Physiological illusions
A scintillating grid illusion. Shape position and colour contrast converge to produce the illusion of grey blobs at the intersections.
Physiological illusions, such as the afterimages
following bright lights or adapting stimuli of excessively longer
alternating patterns (contingent perceptual aftereffect), are presumed
to be the effects on the eyes or brain of excessive stimulation of a
specific type - brightness, tilt, color, movement, etc. The theory is
that stimuli have individual dedicated neural paths in the early stages
of visual processing, and that repetitive stimulation of only one or a
few channels causes a physiological imbalance that alters perception.
The Hermann grid illusion and Mach bands are two illusions that are best explained using a biological approach. Lateral inhibition, where in the receptive field
of the retina light and dark receptors compete with one another to
become active, has been used to explain why we see bands of increased
brightness at the edge of a color difference when viewing Mach bands.
Once a receptor is active it inhibits adjacent receptors. This
inhibition creates contrast, highlighting edges. In the Hermann grid
illusion the grey spots appear at the intersection because of the
inhibitory response which occurs as a result of the increased dark
surround.[1] Lateral inhibition has also been used to explain the Hermann grid illusion, but this has been disproved.
Cognitive illusions
Cognitive illusions are assumed to arise by interaction with
assumptions about the world, leading to "unconscious inferences", an
idea first suggested in the 19th century by Hermann Helmholtz.
Cognitive illusions are commonly divided into ambiguous illusions,
distorting illusions, paradox illusions, or fiction illusions.
- Ambiguous illusions are pictures or objects that elicit a perceptual 'switch' between the alternative interpretations. The Necker cube is a well known example; another instance is the Rubin vase.
- Distorting illusions are characterized by distortions of size, length, or curvature. A striking example is the Café wall illusion. Another example is the famous Müller-Lyer illusion.
- Paradox illusions are generated by objects that are paradoxical or impossible, such as the Penrose triangle or impossible staircases seen, for example, in M. C. Escher's Ascending and Descending and Waterfall. The triangle is an illusion dependent on a cognitive misunderstanding that adjacent edges must join.
- Fictional illusions are defined as the perception of objects that are genuinely not there to all but a single observer, such as those induced by schizophrenia or a hallucinogen. These are more properly called hallucinations.
Explanation of cognitive illusions
Perceptual organization
To make sense of the world it is necessary to organize incoming
sensations into information which is meaningful. Gestalt psychologists
believe one way this is done is by perceiving individual sensory
stimuli as a meaningful whole.[2]
Reversible figure and ground
Gestalt organization can be used to explain many illusions including
the Duck-Rabbit illusion where the image as a whole switches back and
forth from being a duck then being a rabbit and why in the Figure-ground (perception) illusion the figure and ground are reversible.
In addition, Gestalt theory can be used to explain the illusory contours in the Kanizsa Triangle.
A floating white triangle, which does not exist, is seen. The brain has
a need to see familiar simple objects and has a tendency to create a
"whole" image from individual elements.[2] Gestalt means "whole" in German. However, another explanation of the Kanizsa Triangle is based in evolutionary psychology
and the fact that in order to survive it was important to see form and
edges. The use of perceptual organization to create meaning out of
stimuli is the principle behind other well-known illusions including impossible objects.
Our brain makes sense of shapes and symbols putting them together like
a jigsaw puzzle, formulating that which isn't there to that which is
believable.
Depth and motion perception
Illusions can be based on an individual's ability to see in three
dimensions even though the image hitting the retina is only two
dimensional. The Ponzo illusion is an example of an illusion which uses monocular cues of depth perception to fool the eye.
In the Ponzo illusion the converging parallel lines tell the brain that the image higher in the visual field
is further away therefore the brain perceives the image to be larger,
although the two images hitting the retina are the same size. The Optical illusion seen in a diorama/false perspective also exploits assumptions based on monocular cues of depth perception. The M. C. Escher painting Waterfall exploits rules of depth and proximity and our understand of the physical world to create an illusion.
Like depth perception, motion perception is responsible for a number of sensory illusions. Film animation
is based on the illusion that the brain perceives a series of slightly
varied images produced in rapid succession as a moving picture.
Likewise, when we are moving, as we would be while riding in a vehicle,
stable surrounding objects may appear to move. We may also perceive a
large object, like an airplane, to move more slowly, than smaller
objects, like a car, although the larger object is actually moving
faster. The Phi phenomenon is yet another example of how the brain perceives motion, which is most often created by blinking lights in close succession.
Color and brightness constancies
Simultaneous Contrast Illusion. The horizontal grey bar is the same shade throughout
In this illusion, the second card from the left seems to be a stronger
shade of pink in the top picture. In fact they are the same colour, but
the brain changes its assumption about colour due to the colour cast of
the surrounding photo.
Perceptual constancies are sources of illusions. Color constancy
and brightness constancy are responsible for the fact that a familiar
object will appear the same color regardless of the amount of or colour
of light reflecting from it. An illusion of color or contrast
difference can be created when the luminosity or colour of the area
surrounding an unfamiliar object is changed. The contrast of the object
will appear darker against a black field which reflects less light
compared to a white field even though the object itself did not change
in color. Similarly, the eye will compensate for colour contrast
depending on the colour cast of the surrounding area.
Object consistencies
Like color, the brain has the ability to understand familiar objects
as having a consistent shape or size. For example a door is perceived
as rectangle regardless as to how the image may change on the retina as
the door is opened and closed. Unfamiliar objects, however, do not
always follow the rules of shape constancy and may change when the
perspective is changed. The Shepard illusion of the changing table is
an example of an illusion based on distortions in shape constancy.
Illusions
An optical illusion. The two circles seem to move when the viewer's
head is moving forwards and backwards while looking at the black dot.
Artists have worked with optical illusions, including M.C. Escher, Bridget Riley, Salvador Dalí, Giuseppe Arcimboldo, Marcel Duchamp, Oscar Reutersvärd, and Charles Allan Gilbert. Also some contemporary artists are experimenting with illusions, including: Octavio Ocampo, Dick Termes, Shigeo Fukuda, Patrick Hughes, István Orosz, Rob Gonsalves and Akiyoshi Kitaoka. Optical illusion is also used in film by the technique of forced perspective.
Cognitive processes hypothesis
The hypothesis claims that visual illusions are due to the fact that
the neural circuitry in our visual system evolves, by neural learning,
to a system that makes very efficient interpretations of usual 3D
scenes based in the emergence of simplified models in our brain that
speed up the interpretation process but give rise to optical illusions
in unusual situations. In this sense, the cognitive processes
hypothesis can be considered a framework for an understanding of
optical illusions as the signature of the empirical statistical way
vision has evolved to solve the inverse problem [1].
Research indicates that 3D vision capabilities emerge and are
learned jointly with the planning of movements. After a long process of
learning, an internal representation of the world emerges that is well
adjusted to the perceived data coming from closer objects. The
representation of distant objects near the horizon is less "adequate".
In fact, it is not only the Moon that seems larger when we perceive it
near the horizon. In a photo of a distant scene, all distant objects
are perceived as smaller than when we observe them directly using our
vision.
The retinal image is the main source driving vision but what we see
is a "virtual" 3D representation of the scene in front of us. We don't
see a physical image of the world. We see objects; and the physical
world is not itself separated into objects. We see it according to the
way our brain organizes it. The names, colors, usual shapes and other
information about the things we see pop up instantaneously from our
neural circuitry and influence the representation of the scene. We
"see" the most relevant information about the elements of the best 3D
image that our neural networks can produce. The illusions arise when
the "judgments" implied in the unconscious analysis of the scene are in
conflict with reasoned considerations about bite.
Gallery
Stare at the centre
an example movie which produces distortion illusion after watching the movie then looking away.
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References
- Eagleman, D.M. (2001) Visual Illusions and Neurobiology. Nature Reviews Neuroscience. 2(12): 920-6. (pdf)
- Gregory Richard (1997) Knowledge in perception and illusion. Phil. Trans. R. Soc. Lond. B 352:1121-1128. (pdf)
- Purves D, Lotto B (2002) Why We See What We Do: An Empirical Theory of Vision. Sunderland, MA: Sinauer Associates.
- Purves D, Lotto RB, Nundy S (2002) Why We See What We Do. American Scientist 90 (3): 236-242.
- Purves D, Williams MS, Nundy S, Lotto RB (2004) Perceiving the intensity of light. Psychological Rev. Vol. 111: 142-158.
- Renier, L., Laloyaux, C., Collignon, O., Tranduy, D., Vanlierde,
A., Bruyer, R., De Volder, A.G. (2005). The Ponzo illusion using
auditory substitution of vision in sighted and early blind subjects.
Perception, 34, 857–867.
- Renier, L., Bruyer, R., & De Volder, A. G. (2006).
Vertical-horizontal illusion present for sighted but not early blind
humans using auditory substitution of vision. Perception &
Psychophysics, 68, 535–542.
- Yang Z, Purves D (2003) A statistical explanation of visual space. Nature Neurosci 6: 632-640.
See also
External links
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This article is licensed under the GNU Free Documentation License. It uses material from Wikipedia Encyclopedia article "Optical Illusion"
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