Science Fair Projects and Experiments
Sample projects and experiments that can be turned easily into successful science fair projects
  • The Scientific Method - How to Experiment
  • The Display Board
  • Types of Science Fair Projects
  • Science Fair Projects Home Math Jokes & Archimedes Mathematics Resources Math Lesson Plans Mathematicians Science Fair Books
     
     

    Games & Game Theory
    Science Fair Projects and Experiments
    Topics, Ideas, Resources and Sample Projects
    For Middle and High School Students and Teachers


    Science Fair Projects Home
    Mathematics
    Game Theory


    Mathematics Science Fair Projects Home

  • Statistics & Probability
  • Geometry & Trigo
  • Applied Mathematics
  • Game Theory
  • Number Theory
  • Learning & Cognition
  • Algebra & Calculus








  • Middle/High School - Grades 7-12
    P=Project   E=Experiment
    New Chocolate Games Variants of the Game of Nim; The Maximization of a Cup Made from a Square Sheet of Paper [P]
    Incorporating Physics in Video Games [E]
    Build a video game using GameMaker and experiment with how the size and placement of a hit box affect the game’s score. [E]
    Creating an Ocean-Friendly Fishing Video Game [E]
    Determine the best algorithm for strategy games. [E]
    Study the basic theory of combinatorial games using the game of Nim as an example [P] [P]
    The Iterated Prisoner's Dilemma [E]
    The Impact of a Player's Starting Location in the Game "Risk" [E]
    Using the game Connect-Four to study artificial intelligence [E]
    Study the Josephus game and other Combinatorial games. [P]
    Devising an Algorithm for Solving Rubik's Cube [E]
    Figure out how to make patterns with Rubik's Cube. [E]
    Sudoku Solving Patterns [E]
    Test whether winning at Bingo is random. [E]
    Which Algorithm Is the Most Efficient in Solving Alexander's Star? [E]
    Writing a Rubik's Cube Solver using Mathematica [E]
    Write a JavaScript Sudoku Corrector program and test how quickly it works on Mozilla Firefox, Internet Explorer, PCs, and laptops. [E]
    Use ratios and other various mathematical formulae to attempt to find a pattern in the Banker's offers in the game show "Deal or No Deal", and if a pattern was found, could I use it to try and determine whether or not the Banker knows what's inside the case? [E]
    Devise an algorithm for solving Rubik's cube, using three sets of moves that each accomplish a specific function. [E] [E]
    What's the Fastest Way to Solve Rubik's Cube? [E] [E]
    The best property to buy in the game of Monopoly [E] [E]
    See if the gaming theory invented by John von Neumann and Oskar Morgenstern help to improve your chances when you are involved in a gambling game as apposed to using more traditional factors such as luck, hunches, or counting cards. [E] [E]
    Determine whether, in a two-player zero-sum contest, a player would choose a seemingly more powerful strategy, or select a less obvious strategy, recommended by game theory, in an attempt to outwit an opponent. And which strategy would prove more fruitful? [E] [E]
    An Efficient Strategy for Making a Choice from a Finite Stream of Offers [E] [E]
    Which chess move in response to white's 1. e4 maximizes black's outcome? [E] [E]
    Rubik's cube: Determine if a relationship exists between the order of a move sequence and the cube's average variegation (degree of disorder). [E] [E]
    The Effects of Alpha-Beta Pruning on the Playing Strength of a Chess Playing Algorithm [E]
    Useful Links
    R=Resource
    Science Fair Projects Resources [R]
    Mathematics Resources [R]
    Citation Guides, Style Manuals, Reference [R]




    My Dog Kelly

    Follow us On:
    Twitter - Google+ - Facebook - LinkedIN
    Privacy Policy - Site Map - About Us - Letters to the Editor

    Comments and inquiries could be addressed to:
    webmaster@julianTrubin.com


    Last updated: July 2012
    Copyright © 2003-2012 Julian Rubin